Noah Aguilar
3D Modeler
(951) 813-5650
[email protected]
Experience
-SkyReacher Entertainment- 3D Artist; Created 3D model assets for Seuss World, Ryan's World, Spirit Guides, Bakugan Battle League experience and Black Adam Experience on Roblox.
-Stanion Studios, LLC- 3D Artist; Create 3D art assets for upcoming game called TideTurn.
-Applications International Corporation- 3D Artist; Create 3D assets for software called Trainpoint for Construction for VR safety simulation.
-Sinful Monarchy- 3D Texture Artist; Created Textures for models for upcoming game Assets and used Unreal Engine.
-Fuzor 4D- 3D Artist at Kalloc Studios; created 3D models for VR software program called Fuzor.
-“Psycho Princess”- 3D animator for a collaboration project for game design at Academy of Art University. Animated characters and prop models.
-“Escaping the Shadows”- 3D Modeler for student thesis done by Jesse Warwood. Used Maya 2015 to create train cars and environmental props.
-“Stop Motion Thesis”- 3D modeler for student Rachel Robinson. Used Maya 2015 and Zbrush to create prop models.
-Freelancer Artist (Create posters, advertisements, logos, 3D Projects)
Technical Software Skills
Maya
Zbrush
Substance Painter
Roblox Engine
Unity
Unreal Engine 4
Roblox Studio
Adobe PhotoShop, Illustrator, After Effects
Mudbox
VUE xStream
Sculptris
SpeedTree Modeler
Artistic Skills
Hard Surface Modeling
Organic Modeling
Texturing & Lighting
Animating
Rigging
Drawing/Sculpting Human Anatomy
Drawing/Sculpting Animal Anatomy
Education
Academy of Art University, San Francisco, CA
Graduation date: Spring 2016
Bachelor of Fine Arts in Animation
Major: 3D Modeling
Languages
Able to speak and write in Spanish
-SkyReacher Entertainment- 3D Artist; Created 3D model assets for Seuss World, Ryan's World, Spirit Guides, Bakugan Battle League experience and Black Adam Experience on Roblox.
-Stanion Studios, LLC- 3D Artist; Create 3D art assets for upcoming game called TideTurn.
-Applications International Corporation- 3D Artist; Create 3D assets for software called Trainpoint for Construction for VR safety simulation.
-Sinful Monarchy- 3D Texture Artist; Created Textures for models for upcoming game Assets and used Unreal Engine.
-Fuzor 4D- 3D Artist at Kalloc Studios; created 3D models for VR software program called Fuzor.
-“Psycho Princess”- 3D animator for a collaboration project for game design at Academy of Art University. Animated characters and prop models.
-“Escaping the Shadows”- 3D Modeler for student thesis done by Jesse Warwood. Used Maya 2015 to create train cars and environmental props.
-“Stop Motion Thesis”- 3D modeler for student Rachel Robinson. Used Maya 2015 and Zbrush to create prop models.
-Freelancer Artist (Create posters, advertisements, logos, 3D Projects)
Technical Software Skills
Maya
Zbrush
Substance Painter
Roblox Engine
Unity
Unreal Engine 4
Roblox Studio
Adobe PhotoShop, Illustrator, After Effects
Mudbox
VUE xStream
Sculptris
SpeedTree Modeler
Artistic Skills
Hard Surface Modeling
Organic Modeling
Texturing & Lighting
Animating
Rigging
Drawing/Sculpting Human Anatomy
Drawing/Sculpting Animal Anatomy
Education
Academy of Art University, San Francisco, CA
Graduation date: Spring 2016
Bachelor of Fine Arts in Animation
Major: 3D Modeling
Languages
Able to speak and write in Spanish